Objective: Cover Activation Tracks

Just like using an animation track to add to a scene we have activation tracks. Activation tracks will enable an object and disable it.

To start with the Timeline open, we can right click and select Activation Track.

In the Timeline there is a bar that says Active.

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Objective: Cover Pre and Post Extrapolation

Pre and Post Extrapolation is what the animation track will do after it finishes. With the track selected, we can see Pre-Extrapolate and Post-Extrapolate.

By default they are set to Hold. This means when the track ends so does the animation. Even if the track isn’t the length of animation.

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Tyler Smallwood

I am passonate on learning to program and use Unity to become a skillful Unity Developer