Grab your Objects just the way You Want
Objective: Set attach point to grab revolver at the handle. When we grab our revolver, it’s at a weird position. To set the hand perfectly where we would want to hold an object at, we will have to use an Attach Transform. To do this we will need an empty game object under the revolver.
Complex Shapes with Simple Colliders
Objective: Take a simple collider and make a gun shape out of it. Sometimes we have 3D objects that have a certain shapes that can’t have a single box collider on it. to get move of a gun shape we can add multiple colliders on an object to get the right shape.
Adjusting Physics …. Material
Objective: Create and adjust physics material Unity has a material that’ll give bounce and friction to an object. Combine that with some rigidbody adjustment’s we can make objects feel like real life. Create a physics material by going into the project window right click → Create → Physics Material. If…
Determine the Grab Attach Point
Objective: Set the Grab Attach Points on grabbables. Currently when we grab basketballs, our hands end up inside the ball and that is not how it works in the real life. Let’s fix it. To fix this we need to make sure our controllers have Direct Interactors on them.
Setting up Grabbable Objects
Objective: Get basketballs set up as a grabbable object. To set up Grabbable objects there isn’t much to do. We will be giving a basketball the ability to be picked up in VR. First thing that needs to be added is a Collider of some sort. …
Basic Hand Animations
Objective: Animate the hands to open and close. Once we got the hands in place on the models and they show up it feels like we are missing something. That something is the hands don’t animate and just move with the Raycast visuals. I will talk about how I got…
Anchors vs Areas
Objective: Cover Teleportation Anchors and Areas For teleportation we have two areas that we can teleport on. One is an anchor. The anchor is like a platform for a player to be placed and faced a certain direction based off the anchor. Anchors would be best used for placing the player towards a shop or shelf with items on it.