Why Occlusion Culling Improves Performance
Objective: Enable Occlusion Culling and show why it helps Performance
Let’s bake some Occlusion Culling into our game. For Occlusion to work, the objects that this will bake on will need to be partially static. The objects will need to have Occluder Static and Occludee Static turned on for this to work.
Next we will go to Window →Rendering →Occlusion Culling.
This will open the Occlusion Culling window.
Now all that is left is to Bake it. At the bottom of the Occlusion window, just click bake. As long as you verified your objects are set correctly it’ll work. Just click on Visualization at the top of the window and it’ll show it working.
In the Bake tab, you can set how much will render or not.
What Occlusion culling does is turns off the render for objects that are not in the view of the camera. With Occlusion culling it will require less to be rendered at the same time. It can help increase FPS.
This was a little guide on how to set it up and a little of why it helps. Thank you for reading and have a beautiful day!