Using Storyboards as Reference in Virtual Cameras

An interesting thing about virtual camera’s is that they have extensions. We will add an extension and talk about some of the settings.

To add a virtual camera to the scene refer to this article about adding Cinemachine and creating a virtual camera:

With the camera selected, scroll down in the inspector till you see Extensions.

Click the drop down and go to Cinemachine Storyboard.

Now you can see the Storyboard component.

To get an image in the game view, add the image into the texture spot.

Aspect has 3 options. Best Fit, Crop Image to Fit, and stretch to fit. This will set the image in game view to look good or fill in the whole screen.

Alpha will make the image transparent if dropped to 0. Center can move the image around in the game screen. Rotation will rotate the image and scale will change the size. Split View will start to split the image depending on the setting.

To disable the storyboard, there are two ways of doing this. In the component there is a Storyboard Global Mute. This will just mute only this story board. But at the top of Unity under Cinemachine there is a Stoaryboard Global Mute which will mute all Storyboards.

Now we know a little bit more on Storyboards with Cinemachine! Thank you for reading and have a wonderful day!



Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Tyler Smallwood

I am passonate on learning to program and use Unity to become a skillful Unity Developer