Objective: Cover Activation Tracks
Just like using an animation track to add to a scene we have activation tracks. Activation tracks will enable an object and disable it.
To start with the Timeline open, we can right click and select Activation Track.
In the Timeline there is a bar that says Active.
As long as the Active bar is there, the object will be enabled. As soon as it is off the active track it’ll disappear.
When the Timeline finishes, depending if the object is active or not, it’ll keep the status at the end. So if the object is disabled at the end of the Timeline, the object will stay disabled.
We could make an interesting feature for a Horror game. We could make a light flicker and go out.
Thank you for reading and have a wonderful day!