The Best Way to Bake Textures/Choose Static/Dynamic Objects
Objective: Give a good idea how to know what to set Static or keep Dynamic.
When it comes to building a scene or level, a lot of things will need to be thought of. One of the biggest things that we would need to worry about is having to many lights creating shadows. With too many static items, when Unity tries to bake it’ll take longer compared to one or two items static and using light probes.
In our scene we added light probes in this Article: .
Now we will turn the ceiling and floor into static components.
Also, Under lighting, we will make sure we have Progressive GPU on.
Just doing these few things can help the bake time and less stress on the system.
Thank you for reading and have a wonderful day!