Tessellation in HDRP
Objective: Cover Tessellation in Unity.
Tessellation will allow us to get a 3D look out of our textures like pixel distortion. To start we need to change our material from HDRP/Lit to HDRP/LitTessellation.
We will need to change displacement mode to Tessellation displacement.
This will allow us to add a height map. We created a height map in yesterday’s article, found here: .
We can adjust the Height map min and max to get some height on our texture.
Or we can use Amplitude.
We can adjust our Triangle size to make the texture look a little sharper.
When using Tessellation, it should be used a little bit in a project. Tessellation can become expensive on processing power. But when using it, it’ll be better to use with natural looking textures like stone walk ways.
Thank you for reading this little guide on Tessellation. Have a wonderful day!