Sound in 3D
Dec 12, 2023
Objective: Give the revolver sound!
We can shoot and hit things now.
To make this feel more immersive, we need sound! On our revolver I added a Audio Source component.
Dropped in our gun sound.
Make sure Play On Awake is unchecked.
Under the XR Grab Interactable, I created another event under active and dropped in the Audio source and selected the Play() method.
And with that we have sound with our shooting! Thanks for reading!