Reflection Probes in Unity

Tyler Smallwood
2 min readOct 4, 2022

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Objective: Add reflection probe

To start let’s head into our Hierarchy and right click. Go Lights → Reflection Probe.

A orb will appear in your scene. It may look like it is reflecting the Skybox.

If it is reflecting the skybox, we can fix that. In the reReflection Probe component, there is a setting called Type, we will want to change it from baked to realtime.

Now the orb is reflecting surfaces that are inside the lab!

With Gizmos turned on you can see the box the reflection probe will take in and reflect the light to. Let’s set it up to reflect on everything in our one room. It is great practice to keep the probe only limited to certain area’s. If you don’t it may spread over to different rooms and we don’t want that.

To adjust the box size you can go to the reflection probe and under Runtime Settings, there is box size. We adjust it here.

After adjusting the box size to cover this room, we can see light on more surfaces.

This is was a little guide on setting up reflection probes. Thank you for reading and have a wonderful day!

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Tyler Smallwood
Tyler Smallwood

Written by Tyler Smallwood

I am passonate on learning to program and use Unity to become a skillful Unity Developer

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