Objective: Allow player to shoot their new revolver.
I have a revolver that we can now hold and aim but that is all! To fix this I used the XR Interactable’s Interactable Events.
Down at activate, I added an event and dropped in the Script that’ll handle the shooting. Also, select the correct method.
I used Activate because activate is tied to the trigger on the controller.
With that I can shoot my revolver.