How to Create the Hand-Held Look on Unity Cameras using Noise
Objective: Create a Hand-Held Look.
Every now and again we will want a camera to have some sway as if someone is holding the camera. To get this effect, we will need to add a virtual camera to the scene.
In the camera, we will add the capsule to at least Lookat.
At the bottom of the inspector there is an option for noise. Set it to Basic Multi Channel Perlin.
Noise Profile will have multiple options. For this article, we will be looking at the Handheld_normal_extreme.
Just setting it to Handheld extreme will give a good handheld look.
The settings will allow you to adjust how much the swaying of the camera. The Pivot Offset is the location it will move around to. The amplitude is how much it will shake and the frequency is how rapid it’ll shake.
This was a little guide on making a hand held camera in Unity with Cinemachine. Thank you for reading and have a wonderful day!