Day 69: Composing A Scene in Unity for Cutscenes

Tyler Smallwood
3 min readJul 28, 2021

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Objective: Compose the first Cutscene.

Today we will combine the Timeline and previs elements together and compose a cutscene. Our first section is have the camera creep on the left of Darren’s shoulder.

To start we will need to block our scene. For this example we have a prefab animation already made. To block a scene we will take the animation/actors prefab and place right where our sleeping guard is.

Once our scene is blocked, we will start working on camera angles.

To do this we will use Cinemachine, to install cinemachine we will nee to Window->Package Manager. On the left panel look for cinemachine and install it.

Once installed we will need to add a virtual camera. At the top like window we will go, Cinemachine -> Virtual Camera.

We will need two camera, we will name one for Over the shoulder and Mid-shot.

Let’s get the OTS camera line up the camera. We can use our scene view and line up based off of the directors note.

Once we get our scene to match the director note we can select the correct camera and with your mouse cursor in the scene window hit CTRL + Shift + F and it’ll align the camera with your view. This can also be done by selecting the object and go GameObject -> Align With View.

We will continue this with all the other notes that will be needed.

This is how we can compose our shots based off of the directors notes!

Thank you for reading and have a wonderful day.

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Tyler Smallwood
Tyler Smallwood

Written by Tyler Smallwood

I am passonate on learning to program and use Unity to become a skillful Unity Developer

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