Day 63: Fun with Skybox’s in Unity
Objective: Create a Skybox
To start off we will need to create a new material, I’ve named mine NY_Skybox. After it’s created select it and set the shader to Skybox/6 sided.
We will take our six sections of a pre-made cube map and fill them in correctly.
Once we do this our Skybox material is finished. The next thing to do is check you main camera and verify that it is set to Skybox for clear flags.
We need to go to lighting settings and set the Skybox material. To get to the lighting settings, we go to Window -> Rendering -> Lighting Settings.
The lighting window will pop up. Under the Scene tab, we will take that material we created and insert it into the Skybox Material section.
That’s a quick guide on how to create your own Skybox material and use it for the game to use it.
Thank you for reading and have a wonderful day!