Day 29: Bring your game to AAA status through Post Processing!

Tyler Smallwood
2 min readMay 20, 2021

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Objective: Making the game look cold as if in space!

Yesterday we set up the project to use Post Processing. Now it’s time to add a few effects.

We’ll start off by looking at bloom. Bloom will bring out the brightness in the game. We can add the bloom effect by going to your post processing game object and in the inspector add effect, bloom.

We’ll select all to enable all the options. Each option has a tool tip to read if you want to know exactly what each does. We will up the intensity and the color. Intensity will make make the bloom filter more strong or less depending on how you set it. The color will change the color of the bloom.

Next we are going to add the Color Grading.

If you see the error under Mode, we will need to change the rendering color space from Gamma to Linear. We do this by going File -> Build Settings. When the Build settings opens up the bottom left of the window is Player settings.

Under Player and Other Settings there is Color Space. We’ll change that to Linear and let it compile, that should get rid of the error. Now its time to play with some settings to make the game look beautiful.

Under Color grading we will put the temperature down a little to make the game feel cold.

For me this is where I’m going to leave it. Adding the temperature make it feel like we are in space.
All of these settings is up to you! There are a lot of options you can do to make this work in your favor. There are more tutorials out there that’ll help you really make a game look beautiful.

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Tyler Smallwood
Tyler Smallwood

Written by Tyler Smallwood

I am passonate on learning to program and use Unity to become a skillful Unity Developer

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