Day 17: Benefits of Prototyping without Assets

Tyler Smallwood
1 min readMay 9, 2021

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When we get an idea for a game, we want to test to see if the loop is interesting or fun to play. At this point in development, we don’t have time to create every asset needed. Here we will use primitive objects to act out the logic for the new game.

In the current game we are working on, we used the primitive objects to show player movement. Does the player move when we command it to? While testing the simple idea we can make all adjustments we would like to have.

Next was the enemy. Does the enemy come down at a regular speed, spawn randomly, and does enemy collide with the player?

Lastly was the laser. We needed to see how it will work when firing. We can figure out if we need a speed adjustment, the spawning to be off set from the player and more.

With these questions, prototyping allowed use to focus solely on the logic and behavior of each basic game object we will have. After putting all the ideas we had into the logic for the game we can move on to putting in the game assets.

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Tyler Smallwood
Tyler Smallwood

Written by Tyler Smallwood

I am passonate on learning to program and use Unity to become a skillful Unity Developer

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