Objective: Flip the character model to face the direction of movement.
We will start with flipping the character around to face the right direction when moving.
Where we are taking in the players input we will need to check to see if the player is moving. …
Objective: Add a run animation to the character.
We have downloaded an Idle animation and implemented it. Now it is time to do a run animation. We will start off at Mixamo and download a running animation. When we go to Mixamo, just search for run.
Objective: Add the animation to the character
Yesterday we downloaded the animation we will use and set it up to be used. Today we will add it the model to display the animation. The very first thing we need to do is create an animation Folder for the Game.
Objective: Get Player character from the Filebase system.
GameDevHq has a library of ready made assets for Unity. To use all of the assets one will have to buy the 1-year subscription. The link provided will explain how much it cost. https://filebase.gamedevhq.com/
Once you download the file, you will need…
Objective: Turn our current 3D project to use the Universal Render Pipeline.
From this point on we will be adding actual leveling to the game. To start this section we are creating a new project file in Unity. We need to create a 3D project.
Objective: Push cube on to pressure plate and turn it blue.
For this we will need a cube that has a tag called “Moving Box”. It will need a rigidbody and a Box Collider. …
Objective: Allow for the player to Wall Jump
Today we will allow the player to jump off walls to finish the puzzle. To start off we will need to add a new Vector3 variable called _wallJumpDirection. Next we will need a bool to know if the player can wall jump.
Objective: Call the elevator and move the elevator to the correct spot and move back on while the player is on the Elevator.
It is time to start working on moving the Elevator. For prototyping we will just use Cubes to create a make-shift Elevator. …