Apr 1Day 116: Jump and Animation Part 2Objective: Finish Jump animation. As we did for the idle and run animation, with the player sprite selected we will create a new clip name Jump.Gamedevhq3 min read
Mar 31Day 115: Jump and Animation Part 1Objective: Set up Jump logic and add Animation. We will start with moving our player up when we hit the space key. This deals with movement so therefore we will have our jump logic in our Movement. …Gamedevhq4 min read
Mar 30Day 114: Player Movement Part 2Objective: Finish moving with animation. Yesterday we set up the logic to move the player and flip the sprite to face the correct direction while running. Today we will cover setting up the animation. We will start by creating our animation for running. With our Player Sprite selected and the…Gamedevhq3 min read
Mar 28Day 113: Player Movement Part 1Objective: Get the player moving with animation. Before we start on moving, let’s knock out the idle animation. To start we will grab the first frame in our animation and bring into the Hierarchy. We will also drop this under a empty game object. We will keep the sprite object…Gamedevhq4 min read
Mar 25Day 112: Animated Tile MapsObjective: Create animated tile maps and paint on to the Tile Map. To create animated tiles, we will need to grab an asset. This asset can’t be brought into Unity the traditional way. To start head over to:https://github.com/Unity-Technologies/2d-extras GitHub - Unity-Technologies/2d-extras: Fun 2D Stuff that we'd like to share! We are changing how we develop additional 2D Tiles and Brushes for 2D Tilemap. An important part of this change…github.comGamedevhq4 min read
Mar 24Day 111: Introduction to Tilemap in UnityObjective: Set up the Tilemap system in Unity. We will start to add everything we need to, to work with Tilemaps. Tilemaps helps us paint out levels with 2D sprites. In our Hierarchy, let’s create a 2D Tilemap.Gamedevhq4 min read
Mar 23Day 110: Beginning of a new Project.Objective: Create new 2D project to port to mobile. Today we will create our new project. Like always we will open up the Unity Hub. I currently have Unity Hub 3.1.0 beta.1. So my Hub may look different.Gamedevhq2 min read
Mar 22Day 109: Show End SceneObjective: Show end scene after cube is one pressure pad. We will need set up multiple things for this. We will start with the scene changing. In our Hierarchy we will create a new canvas for the end game scene.Gamedevhq5 min read
Mar 21Day 108: Ladder System Part 2Objective: Climb up the ladder and automatically get off at the top. Today we will discuss how the ladder will automatically start the animation to get the player off the ladder and onto the next platform. Yesterday we set up the Ladder script. Now we will need another script to…Gamedevhq3 min read
Mar 18Day 107: Ladder System Part 1Objective: Create a System to attach the player to a ladder and move up or down it. Today will be about the Ladder. For this system when you reach the top the game automatically starts the climb up animation and set’s player’s position at the top. To start we will…Gamedevhq4 min read