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Tyler Smallwood
Tyler Smallwood

56 Followers

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3 days ago

Interaction Events

Objective: Allow player to shoot their new revolver. I have a revolver that we can now hold and aim but that is all! To fix this I used the XR Interactable’s Interactable Events.

Gamedevhq

2 min read

Interaction Events
Interaction Events
Gamedevhq

2 min read


4 days ago

Grab your Objects just the way You Want

Objective: Set attach point to grab revolver at the handle. When we grab our revolver, it’s at a weird position. To set the hand perfectly where we would want to hold an object at, we will have to use an Attach Transform. To do this we will need an empty…

Gamedevhq

2 min read

Grab your Objects just the way You Want
Grab your Objects just the way You Want
Gamedevhq

2 min read


5 days ago

Complex Shapes with Simple Colliders

Objective: Take a simple collider and make a gun shape out of it. Sometimes we have 3D objects that have a certain shapes that can’t have a single box collider on it. to get move of a gun shape we can add multiple colliders on an object to get…

Gamedevhq

2 min read

Complex Shapes with Simple Colliders
Complex Shapes with Simple Colliders
Gamedevhq

2 min read


Nov 30

Adjusting Physics …. Material

Objective: Create and adjust physics material Unity has a material that’ll give bounce and friction to an object. Combine that with some rigidbody adjustment’s we can make objects feel like real life. Create a physics material by going into the project window right click → Create → Physics Material. If…

Gamedevhq

2 min read

Adjusting Physics …. Material
Adjusting Physics …. Material
Gamedevhq

2 min read


Nov 30

Determine the Grab Attach Point

Objective: Set the Grab Attach Points on grabbables. Currently when we grab basketballs, our hands end up inside the ball and that is not how it works in the real life. Let’s fix it. To fix this we need to make sure our controllers have Direct Interactors on them.

Gamedevhq

2 min read

Determine the Grab Attach Point
Determine the Grab Attach Point
Gamedevhq

2 min read


Nov 24

Fixing a Collision + Locomotion Bug

Objective: Fix a bug while holding the grabbable. Currently, if we are holding the basketball and trying to move the collider on the basketball is pushing our player back. To fixed this we had to create two new layers. We do this by selecting an object in the Hierarchy and…

Gamedevhq

2 min read

Fixing a Collision + Locomotion Bug
Fixing a Collision + Locomotion Bug
Gamedevhq

2 min read


Nov 24

Setting up Grabbable Objects

Objective: Get basketballs set up as a grabbable object. To set up Grabbable objects there isn’t much to do. We will be giving a basketball the ability to be picked up in VR. First thing that needs to be added is a Collider of some sort. Since it is a…

Gamedevhq

2 min read

Setting up Grabbable Objects
Setting up Grabbable Objects
Gamedevhq

2 min read


Nov 10

Basic Hand Animations

Objective: Animate the hands to open and close. Once we got the hands in place on the models and they show up it feels like we are missing something. That something is the hands don’t animate and just move with the Raycast visuals. I will talk about how I…

Gamedevhq

3 min read

Basic Hand Animations
Basic Hand Animations
Gamedevhq

3 min read


Nov 10

Objective: Cover setting up hands

Objective: Cover setting up hands The first step of setting up hands for a VR project is to find some. I got a pair of hands from FileBase. Once the hands are downloaded we can select our controllers.

Gamedevhq

2 min read

Objective: Cover setting up hands
Objective: Cover setting up hands
Gamedevhq

2 min read


Nov 7

Anchors vs Areas

Objective: Cover Teleportation Anchors and Areas For teleportation we have two areas that we can teleport on. One is an anchor. The anchor is like a platform for a player to be placed and faced a certain direction based off the anchor. Anchors would be best used for placing…

Gamedevhq

2 min read

Anchors vs Areas
Anchors vs Areas
Gamedevhq

2 min read

Tyler Smallwood

Tyler Smallwood

56 Followers

I am passonate on learning to program and use Unity to become a skillful Unity Developer

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