Slick Orbital Camera Movements using Free Look Cameras
Objective: Show how to create Slick Orbital Camera. In past few articles we have covered different ways of using a Virtual Camera. Today we will cover another Cinemachine Camera that uses a Virtual Camera with some settings already set. We will look at the Free Look Cameras. At the top…
How to add custom Post Processing Profiles to Individual Cameras
Objective: Show how to add Post Processing on a Virtual Camera. There are more extensions that can be added to a Cinemachine Virtual Camera. Today we will cover Post Processing Profiles. To add it, on the camera, next to Add Extensions Click the drop and and select CinemachinePostProcessing.
Making Camera Shake using Impulse Listener Extensions
Objective: Shake the Camera using Impulse Listener. Impluse Listener is another extension like the story board that we covered yesterday. We will follow the same procress just instead of storyboard we will select CinemachineImpulseListener.
Using Storyboards as Reference in Virtual Cameras
Objective: Introduce StoryBoard extension. An interesting thing about virtual camera’s is that they have extensions. We will add an extension and talk about some of the settings. To add a virtual camera to the scene refer to this article about adding Cinemachine and creating a virtual camera: With the camera…
How to Create the Hand-Held Look on Unity Cameras using Noise
Objective: Create a Hand-Held Look. Every now and again we will want a camera to have some sway as if someone is holding the camera. To get this effect, we will need to add a virtual camera to the scene.
Unique Types of Body Settings in Virtual Cameras
Objective: Cover the different Body Settings. We will look at the different settings that come with the Body on a Virtual Camera. We will look at Transposer first. The Transposer will keep a distance away from the player based on the Binding Mode and the Follow Offset. …
What are Lookat and Body in Virtual Cameras?
Objective: Talk about the Lookat and Body of the Virtual Camera. In a previous article we look at assigning a target to the Lookat variable. Today we will look at assigning one manually and look at the Body component. We will cover more on the body in the next article. …
How to Make a Interactive Camera using Cinemachine and C#
Objective: Create logic to switch targets and be able to zoom in. We want to create a camera that can change it’s targets and zoom in to them. To start let’s make sure we have target’s and our Camera in the Hierarchy.